fbpx

Ko se učenje spremeni v igro

WHEN LEARNING TURNS INTO A GAME

Od 18. do 24. septembra 2024 je v španskem Iscarju potekalo usposabljanje za mladinske delavce “The Learning Game”, ki je bil del programa Erasmus+. Glavni cilj projekta je bil spodbuditi inovativne pristope k učenju s pomočjo igrifikacije ter s tem izboljšati učni proces. Usposabljanja sta se v imenu Inštituta Središče Zagovorništva (ISZ) udeležila tudi Adam in Uroš.

The project brought together representatives from several European countries to share experiences, ideas and best practises. Teachers, schools and other educational organisations took part and worked together to develop new approaches to increase student motivation and engagement in the learning process. The event centred on gamification, the use of game elements in education, with a focus on the use of digital tools and games to improve learning outcomes. Participants also developed intercultural competences and strengthened cooperation between European countries.

SLIKA

Cultural evenings and interpersonal encounters

As part of the project, representatives from each country prepared a cultural evening where they presented the specialities of their countries, languages, customs and cuisine. One of the most memorable presentations came from Italy, where participants not only learnt about the language and culture, but also mastered their gestures, which had interesting meanings. The Italians also incorporated art history – participants worked in groups to recreate famous works of art with their bodies, which was both educational and entertaining.

The Spanish hosts also prepared a memorable evening where they taught the participants how to pour traditional cider properly – by holding the bottle over their heads and the glass by the hips. The Slovenian representatives, Adam and Uroš, presented Slovenian stereotypes, sang a song and demonstrated some martial arts techniques as part of an energising game.

Creative problem solving through games

Through various activities, the participants gained valuable experience in the areas of teamwork, leadership and intercultural tolerance. The central theme of the project was the development of new teaching methods based on gamification to increase students' motivation and actively involve them in the learning process.

At the end of the project, the participants had the task of developing their own game in groups to solve specific social problems. Adam developed a game for teachers and professors, while Uroš focussed on companies and employees. Each group demonstrated how gamification can serve as a powerful tool for solving real-world challenges.

Unforgettable experience, new knowledge and lasting friendships

Adam and Uroš gained numerous new skills during the project, created many fond memories and made lasting friendships. As they both say, they are grateful for this wonderful opportunity that has allowed them to grow personally and professionally. They look forward to applying the knowledge they have gained in future projects and sharing their experiences with colleagues and young people.

Projekt “The Learning Game” je tako dokaz, kako pomembno je mednarodno sodelovanje pri iskanju novih rešitev za izzive v izobraževanju, ter kako lahko igrifikacija postane ključni del sodobnega učnega procesa.

Leave a Comment

Your email address will not be published. Required fields are marked *

en_USEnglish